
– 2-way city roads: These roads get you from your building (house, workplace, etc) to a larger road. If too many cars are using the same exit point on a road, they will all funnel into one lane and likely cause those odd backups.īeing aware of where cars will be exiting large roads is key to preventing disasterous traffic jams.Ĭities: Skylines has just a few types of road, and they each have their own job. If their turn is farther down the road they will remain in a middle or left lane until they approach their intended turn. If their turn is immediate, they will choose an outer left/right lane and make their turn. The AI will prioritize their lane depending on where they are going to exit the road.

The AI is not aware of the current traffic situation on any road. The lanes it will change to and when, the turns it will make, all pre-determined. It looks for the fastest time to it’s destination, factoring speed and distance. The AI’s path is determined before it gets on the road. If you’re aware of this it’s easy to evade those perceived bugs. Cars will always go the fastest route, being as efficient as possible. This guide will help you understand the basics of traffic in C: S.įirst, let’s dispel a common misconception: Traffic isn’t broken. So keep up the good work.Some tips and tricks for managing traffic. It looks like its going to be a fun game. As for pedestrians should not get there own sequence instead they should get a green with the traffic going straight, traffic turning right yielding to anyone in the intersection. Should be two sequences, maybe if you add in left turn lanes maybe one sequence for that. This meant that waiting for 4 sequences + 1 for pedestrians. The second part was that each direction of traffic had there own sequence. I think SimCity does this best, as if there is no opposing traffic the light will stay green for one side. If one way was had tons of cars waiting it would still only hold for the same amount of time. This came in two ways, First was that the lights didnt adjust to demand. That way we can tailor our intersections to what the traffic demands. Maybe a quick way for us to determine what each lane can go would be pretty cool. Even though the lane continued past the intersection. When it came to intersections there was left only lanes which made traffic merge to the middle for no reason.

Bad lane designs and inadequate/too long light sequences. Motoring groups warn mayor setting the toll to high will cause lower and middle income residents to avoid the toll road and solve no traffic problems and result in a fiscal nightmare! Mayor unveils plan to borrow $500k to fund a new highway tunnel under the city from the east to west, but it will be tolled to fund the cost of the loan. Traffic chaos in the city, so many CIMs clogging up the inner city travelling east to west through it. Lastly, a news flash from Cites: Skylines If you could elaborate on if you plan to make the road system support modding, and to what degree, that would be fantastic. Its something I have been badgering for a long time with CIM2, and would work well with a city builder, and I know a lot of other CIM2 players have voiced agreement.

Thanks for taking the time to respond! Are you new to the team or have you been unshackled from your desk ?Ĭould you please take a look at my Road System question in this thread
